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Thread: The Obsession-Out: Bite and don't let it go.

  1. #3406
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    Quote Originally Posted by Gare View Post
    Well if you have a link to the scene I'll listen to it.
    Right, pm'd it.

    ある朝、気がついたんだ
    僕はこの世界が嫌いなんだって

  2. #3407
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    Quote Originally Posted by gezegond View Post
    That's like, one of the major reasons I wanted to get into game development. To push everything further. tbh only a fraction of the time needed to push the boundaries is needed to maintain what we already have.



    SHUT IT! WE WILL HAVE GLORIOUS INTER GALACTIC CIVILIZATION. AND LAZERS. AND DISCS THAT DONT ROT.
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  3. #3408
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    Quote Originally Posted by Jazzmarazz View Post
    pic

    ある朝、気がついたんだ
    僕はこの世界が嫌いなんだって

  4. #3409
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    Quote Originally Posted by Gypsy View Post
    Now THAT would be funny.
    He actually won it. Too bad he ate it

  5. #3410
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    This is very much relevant.


  6. #3411
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    Quote Originally Posted by Cookie Monster View Post
    He actually won it. Too bad he ate it

  7. #3412
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    Quote Originally Posted by Gare View Post
    This is very much relevant.

    ある朝、気がついたんだ
    僕はこの世界が嫌いなんだって

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    My finger PSI is nowhere near that.

  9. #3414
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    Quote Originally Posted by Gypsy View Post
    The first parts of it kinda remind me of UT2004 :\

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    THEY GET NMORE ACTIVE AT NIGHT SHUT UP

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    Quote Originally Posted by Beelzebub View Post
    Hey, I'm not saying that emulators don't have their place. I'm just saying that there is no emulator that is 100% compatible or accurate. Enhancements should only come second to compatibility.
    Agreed. Thankfully accuracy does seem to be more of a priority nowadays.

    Spoilered because I realise not everyone cares and this is sperging out a little, but we are on an emulation forum after all, sooooooo:
    Spoiler warning:
    For anyone wondering why accurate emulation is important, the nightmare scenario is something like N64. Those early emulators like UltraHLE were stunning, no argument. The fact they worked at all on 1999 hardware, let alone at playable speed and with enhanced graphics was nothing short of mind-blowing. Being able to run Mario 64 and Ocarina of Time even on my shitbox first PC blew me away. The trouble is the emulators we're using now are patch jobs that are still heavily based on those same early emulators. Accuracy needed to be a distant second priority to speed back then and they were built off hacks and tweaks even to begin with. This means overall compatibility is only marginally better than it was a decade ago and we're now at the point where fixing a bug in one game breaks ten more.

    On the other side the coin you have a SNES emulator like Higan that needs a beefy computer and perhaps isn't the easiest piece of software to use, but was designed for accuracy first and foremost and actually managed to reach 100% compatibility within something like six or seven years. Pretty sure I remember reading the SNES9X team have incorporated parts of the code into their emulator too, or at the very least used it as a jumping off point. So yeah accuracy is important because it improve other emulators as a result. Now compare that to something like Zsnes or Nesticle, which were amazing pieces of software back in the day, but were again designed with speed as their focus and in many ways were held together with chewing gum and pieces of string. A lot of older ROM hacks for example were designed to run in Zsnes because that was the only option at the time. Now that flash carts are a thing, surprise surprise, it turns out many of them can't be made to run on real hardware at all because Zsnes is so different.
    Last edited by Cosmic; 14th-July-2014 at 01:50.

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    Watching the P3 movie. It doesn't flatter the student s to that which I experienced in the game..

  13. #3418
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    Quote Originally Posted by Cosmic View Post
    Agreed. Thankfully accuracy does seem to be more of a priority nowadays.

    Spoilered because I realise not everyone cares and this is sperging out a little, but we are on an emulation forum after all, sooooooo:
    Spoiler warning:
    For anyone wondering why accurate emulation is important, the nightmare scenario is something like N64. Those early emulators like UltraHLE were stunning, no argument. The fact they worked at all on 1999 hardware, let alone at playable speed and with enhanced graphics was nothing short of mind-blowing. Being able to run Mario 64 and Ocarina of Time even on my shitbox first PC blew me away. The trouble is the emulators we're using now are patch jobs that are still heavily based on those same early emulators. Accuracy needed to be a distant second priority to speed back then and they were built off hacks and tweaks even to begin with. This means overall compatibility is only marginally better than it was a decade ago and we're now at the point where fixing a bug in one game breaks ten more.

    On the other side the coin you have a SNES emulator like Higan that needs a beefy computer and perhaps isn't the easiest piece of software to use, but was designed for accuracy first and foremost and actually managed to reach 100% compatibility within something like six or seven years. Pretty sure I remember reading the SNES9X team have incorporated parts of the code into their emulator too, or at the very least used it as a jumping off point. So yeah accuracy is important because it improve other emulators as a result. Now compare that to something like Zsnes or Nesticle, which were amazing pieces of software back in the day, but were again designed with speed as their focus and in many ways were held together with chewing gum and pieces of string. A lot of older ROM hacks for example were designed to run in Zsnes because that was the only option at the time. Now that flash carts are a thing, surprise surprise, it turns out many of them can't be made to run on real hardware at all because Zsnes is so different.
    Great, thanks for the info.

    ある朝、気がついたんだ
    僕はこの世界が嫌いなんだって

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    Quote Originally Posted by Cosmic View Post
    Agreed. Thankfully accuracy does seem to be more of a priority nowadays.

    Spoilered because I realise not everyone cares and this is sperging out a little, but we are on an emulation forum after all, sooooooo:
    Spoiler warning:
    For anyone wondering why accurate emulation is important, the nightmare scenario is something like N64. Those early emulators like UltraHLE were stunning, no argument. The fact they worked at all on 1999 hardware, let alone at playable speed and with enhanced graphics was nothing short of mind-blowing. Being able to run Mario 64 and Ocarina of Time even on my shitbox first PC blew me away. The trouble is the emulators we're using now are patch jobs that are still heavily based on those same early emulators. Accuracy needed to be a distant second priority to speed back then and they were built off hacks and tweaks even to begin with. This means overall compatibility is only marginally better than it was a decade ago and we're now at the point where fixing a bug in one game breaks ten more.

    On the other side the coin you have a SNES emulator like Higan that needs a beefy computer and perhaps isn't the easiest piece of software to use, but was designed for accuracy first and foremost and actually managed to reach 100% compatibility within something like six or seven years. Pretty sure I remember reading the SNES9X team have incorporated parts of the code into their emulator too, or at the very least used it as a jumping off point. So yeah accuracy is important because it improve other emulators as a result. Now compare that to something like Zsnes or Nesticle, which were amazing pieces of software back in the day, but were again designed with speed as their focus and in many ways were held together with chewing gum and pieces of string. A lot of older ROM hacks for example were designed to run in Zsnes because that was the only option at the time. Now that flash carts are a thing, surprise surprise, it turns out many of them can't be made to run on real hardware at all because Zsnes is so different.


    I was attempting to say something along these lines, but my heat-blasted brain couldn't find the words.

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    4 Fire Emblem characters in the next Smash Bros? Yes please.

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