I would like the game a lot more if they didn't use the crappy light technique for jump scares. The reason I dislike jump scares is that it's usually a one second decision. Respond too slow, you're dead right away. If there were more examples of just tactfully running away/running to your objective, it would bring all kinds of awesome. Being scared isn't about shitting your pants at the slightest of things as you move in a game, but knowing when your current powers aren't enough to handle the situation. Having poor lighting keeps you constantly vulnerable, but also keeps the tension at a certain level that makes it difficult to ratchet up. The perma-death is kind of cool, but since you just respawn as a different character, it's only perma-cosmetics death.
It looks really nice. I hope they do it right since it can be really cool.
Don't ya hate it when people neg rep you, but don't have the gall to tell you themselves?
http://momsbasementpodcast.blogspot.com/ <----Me podcast about Tabletop RPGs
I agree, lately I have been looking for more games that fill me with utter dread, like no matter what I do, I can do nothing to fight back, I either run away, hide or die. That's the problem with Zombies, they're always about numbers, so people would be stuck in a house trying to kill a huge horde, it's not like say a supernatural being chasing people down, you can kill them. But I am excited for this game, because of its perma-death
You're not customizing your characters, they give a random character and you deal with it. So you don't become attached to them.
Last edited by Ragnarök; 7th-October-2012 at 20:24. Reason: don't double post!
Amnesia: The Dark Descent, All of the Penumbra games other than the first one, and I think a case can be made for Silent Hill 2, since the combat is so clunky running away is always the better option .
There areothers (like the game based off of The Grudge), but those are the ones I have played personally. I recommended them all highly, especially if you are bored with ubiquitous zombies.
You know, this sounds like an excellent mechanic for a horror game, but I just don't see it causing the anxiety it's supposed to. I mean, since you you spawn in the exact same world you where you had already accomplished the exact same tasks, and can get all of your back items that you lost on death (even though it is kinda cool that you have kill your last character, gives it a feeling of persistence), I just don't see it being all that different than dying in any other game :/ . No real consequence, you know what I mean?
Maybe if the went full-roguelike, and spawned you in a completely different world, or at least started you over with no way to get your items back (and maybe the multiplayer is supposed to accomplish this?) I'd actually care if I died.
I don't know, maybe I'm missing something.
Last edited by Alakazander; 7th-October-2012 at 19:45.
My gear:Spoiler warning:
My computer sucks, the latest game that I can play with full graphics is Team Fortress 2, I am currently trying to get a job so I can get Punumbera and Amnesia: Dark Descent(and the parts I want from Newegg.) I hear there is no consequence for dying, which sucks but the game looks fun, I am hoping that they don't make it difficult by sending 300 zombies at you, I want to worry when I only see one zombie, anyway. I am also thinking about making a pseudo-open world horror game when I can learn some C++ Visual Basic, I am learning that... Next semester? I can't wait
I picked the Suffering up today, and that looks really cool, not scary, but fun and it does fill me with anxiety, but that's not difficult seeing that I do have an Anxiety Disorder xP, but really fun, oh and totally free non-pirated . Anyway I'll go read up on it more so I can fill this forum with info on my post... first I need to do my project, and play more The Suffering.
Oh and speaking of "frightening games" (it's not scary but it does fill me with dread) check out this flash game: www.kongregate.com/games/scriptwelder/deep-sleep
Last edited by Ragnarök; 7th-October-2012 at 20:27.