They are putting things like shops, equipment and drops, quests in too many games that were traditionally action or FPSs. They are throwing a bunch of extra stuff in these games without really adding any quality content to support it. Are they just feeding the grinder/trophy whore mentality? I am all for a good RPG but when I play an action game or FPS, I don't want it to feel like I'm playing an RPG or grinding in any way. A perfect example would be what they did to the megaman series. Most of the old school games were not filled with a bunch of repetitive grinding. I typically don't grind very much in games, so I just rush through them, and they are very, very short games if you don't factor in the grinding it takes to fully complete it. And people who actually do a full completion are so fed up with it when they are done that they have no intention of ever replaying it, so they also have no replay value. And many of these new age RPGs are starting to feel like single player MMORPGs in their actual game play. Xenoblade Chronicles for example, sure its an RPG but I got so bored with all of the quests they were throwing at me which were just like MMORPG quests, go get X item from X enemy, or go kill X number of X enemy, etc. And they overcomplicated it by making different people only appear at certain times of day, etc, so you could easily miss one even if you had the intention of doing a full completion. Grind anyone? Stuff like this really adds nothing extra to a game, its just pointless, repetitive grinding. Without all this it would be a 25-30 hour game.