Hey everyone. I have been writing this managed 3D game engine for PSP. It's written in C++ (only C on PSP >.< but I managed to sneak classes in mu modules), with the standard sony graphics unit (sceGu), and it supports bgm and network connectivity. In the near future, I'll surely add some features (see CODE block A).
The reason for my post is because I am aiming for a cross-platform engine, and I was wondering what console I should port this to?
Download Links:
Links are hidden from guests. Please register to be able to view these links. The engine itself will also be ported to PC, as the PSP SDK is essentially in OpenGL2.0... The roadblock I'm trying to pass is a way to display an OpenGL window on multiple Operating Systems (can test on WinXP/Win7, and also on Debian6/Backtrack4, need testers for MacOS (in a couple months/years)
BLOCK A Download Links:
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