Originally Posted by
Drageuth
I second that statement. Hell, most of my favorite games hardly even tell you the story -- they basically put you down in the middle of bumfuck nowhere, expect that you read the manual so that you know what's going on, and away you go. None of this "okay, for the first three hours, we're just going to walk nice and slow a-- OMG! Okay, I've paused the game here just for you. You see that big motherfucker? He's going to hurt you. Well, not really... he will have to hit you like twenty times in order to kill you, and if he doesn't hit you for more than 0.05 seconds then all of your health is immediately replenished. But just press that butt-- no, you know what, you'll just fuck it up. I'll press the button myself. THERE YOU GO! Aren't you glad you bought this game for $70? Oh, look, you completed a tutorial. Here, have a trophy."